FOR IMMEDIATE RELEASE: Guild Software announces upcoming multi-platform MMO middleware solution: The NAOS Engine. MILWAUKEE, WISCONSIN, March 6th 2010. Award-winning independent game developer Guild Software, Inc has announced the upcoming launch of a new MMO middleware product: the NAOS Engine. Developed to power their long-running, continuously-upgraded retail MMORPG, Vendetta Online, this engine provides a complete and multi-platform solution, with native client build targets for Windows, Mac and Linux. The highly scalable distributed game server uses lightweight Erlang threading to provide persistent handling of hundreds of thousands of individual NPCs and other game elements, with seamless management as they transition across running/non-running boundaries in the game universe. A well-proven update/patch server and client are also included, the server allowing optimized binary patching and user queues for rate limiting and overflow. The update client supports redundant failover to multiple patch server clusters, and includes automated client crash reporting, with fetching and submission of auto-generated tracebacks via HTTP to a proprietary bug tracking system. Finally, a completely custom Lua/FastCGI-based web content management system, with proven billing, messageboard, mailing list and administrative features, rounds out the server solution, creating a nearly-complete package for the prospective MMO developer. All server software can be run on either FreeBSD or Linux, and works well with existing RDBMS solutions such as MySQL or Oracle, as well as DBMS such as Mnesia. Beyond the use of a database for persistency, an integrated RDF triple-store is in development to more elegantly enable applications such as advanced AI, simulated-economics, and monitoring tasks. The NAOS Engine will be available either as a complete licensed source package, or individual components may be licensed separately at a reduced cost. The product is expected to launch in the year, and will be followed by the NAOS Platform, a cloud-based MMO development solution which also includes scalable hosting, with sliding pricing based on usage and revenue, to help startup MMO developers focus purely on their games. For more information, or to contact Guild Software, please see: http://www.guildsoftware.com/naos About Guild Software, Inc Guild Software is an award-winning independent game developer based in Milwaukee, WI. Founded in 1998, the company has continually pursed the cutting edge in large-scale multiplayer environments. Developing a completely proprietary MMO engine from scratch, these efforts culminated in the 2002 public alpha debut and 2004 multi-platform retail launch of Vendetta Online(tm). A relatively early entry into the Space MMO genre, the title remains one of the few with a completely realtime, "twitch" combat model. Vendetta Online later broke ground with the launch of the Player Contribution Corps, a mechanic by which the player community may directly contribute content for use in the production game, via web-based mission development and other tools. Guild Software continues to expand upon Vendetta Online, using the title to further both the game and the NAOS Engine on which it is based, striving towards the next generation in unbounded, evolving worlds.